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NEW QUESTION 1
Your agile team is using the Testing Quadrants to ensure that all important test levels and test types are covered in the test plan.
In relation to Quadrant 3 - business facing and product critique, what should be considered for the plan?
- A. Exploratory Testing
- B. Prototype Testing
- C. Performance Testing
- D. Functional Testing
Answer: A
Explanation:
Exploratory testing is a type of testing that involves simultaneous learning, test design, and test execution. It is suitable for Quadrant 3 because it is business facing
and product critique, meaning that it focuses on the user’s perspective and the quality attributes of the product. Exploratory testing can help discover new risks, requirements, and defects that may not be covered by other test levels and test types. It can also provide feedback on the usability, functionality, and reliability of the product. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 2.3.2, page 17; ISTQB® Glossary of Testing Terms2, version 4.0, page 23.
NEW QUESTION 2
During a retrospective, which of the following items would be the LEAST effective to generate discussions on process improvement?
- A. The build process was slow and this often caused delays waiting for the build to complete.
- B. For the last sprint the estimated and actual effort were much higher than the team capacity.
- C. The automation tests failed frequently without any logs to help in debugging the failure reason.
- D. One of the testers was regarded as being both disruptive and lazy and did not contribute to team success.
Answer: D
Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, a retrospective is a meeting held at the end of each iteration or release, where the agile team reflects on what went well and what can be improved in their processes, practices, and interactions. The purpose of a retrospective is to identify and implement actions for continuous improvement, and to foster a culture of learning and collaboration. Therefore, the items that would be the most effective to generate discussions on process improvement are those that are related to the team’s performance, challenges, feedback, and suggestions. Option D is the least effective item to generate discussions on process improvement, as it is a personal attack on one of the team members, and it does not offer any constructive feedback or solution. This kind of item can create a negative and hostile atmosphere in the retrospective, and damage the trust and respect among the team members. Option A is an effective item to generate discussions on processimprovement, as it identifies a problem with the build process that affects the team’s efficiency and quality, and it can lead to finding ways to optimize the build process or to mitigate the delays. Option B is also an effective item to generate discussions on process improvement, as it reveals a discrepancy between the team’s estimation and actual effort, and it can lead to analyzing the root causes of the deviation and to improving the estimation techniques or the team’s capacity. Option C is also an effective item to generate discussions on process improvement, as it highlights a weakness in the automation tests that hinders the team’s ability to debug and fix the failures, and it can lead to enhancing the automation tests with
better logging mechanisms or to reviewing the automation strategy. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 14; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.2, page 15; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 16; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 17.
NEW QUESTION 3
Which of the following is a benefit of a whole-team approach?
- A. Enables reduction in test duplication as the testers and test engineers function as a single team.
- B. Enables testers to execute their responsibility for quality for the combined team.
- C. Enables the team to focus on solely their separate areas of expertise and responsibility.
- D. Enables the various skill sets within the team to be leveraged to the benefit of the project.
Answer: D
Explanation:
A whole-team approach is a way of working in agile projects where all team members share the responsibility for delivering high-quality software that meets the customer’s needs. This means that testers, developers, business analysts, and other roles collaborate closely throughout the project lifecycle, and use their different skills and perspectives to contribute to the quality of the product. A benefit of this approach is that it enables the team to leverage the various skill sets within the team to the benefit of the project, such as testing skills, coding skills, domain knowledge, user experience, etc. This can lead to faster feedback, better communication, higher productivity, and more innovation. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 1.1.1, page 7; ASTQB Agile Tester Certification Resources, Section 1.1.1, page 7.
NEW QUESTION 4
You are working in a software development company which, for many years, used a sequential development model and was organized into separate departments for each functional group (e.g. business analysts, developers, testers) located within their own office space. Your organization has recently changed to a SCRUM agile framework. Which of the following is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model?
- A. Resilient testing means that the testing process is capable of dealing with rapid changes throughout the development process with test plans being updated during each iteration.
- B. Credibility means that the tester must share information with the stakeholders about the test process so that they find the selected test strategy and testing activities trustworthy.
- C. Cross-functional teamwork means that all team members contribute to testing in various way
- D. For example, involving people with the test strategy, test planning and execution as well as test reporting.
- E. Co-located teamwork means that all team members, including developers and testers, must sit together in the same office, so they can quickly communicate face-to-face.
Answer: C
Explanation:
Cross-functional teamwork is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model. Cross-functional teamwork means that all team members, regardless of their functional roles, collaborate and share their skills and knowledge to achieve a common goal. In the context of testing, this means that testing is not seen as a separate activity or phase, but as an integral part of the development process. All team members contribute to testing in various ways, such as:
✑ Involving people with the test strategy, test planning and execution as well as test reporting. This can help ensure that the testing activities are aligned with the business objectives, the user needs, and the technical requirements. It can also help improve the test coverage, the test quality, and the test efficiency.
✑ Sharing the responsibility for testing among the team members. This can help reduce the workload and the dependency on a single tester or a testing team. It can also help increase the feedback and the communication among the team members, and foster a culture of quality and learning.
✑ Leveraging the diverse skills and perspectives of the team members. This can help enhance the test design and the test execution by applying different techniques, tools, and approaches. It can also help identify and address the risks, the issues, and the opportunities for improvement from various angles. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; ISTQB® Glossary of Testing Terms2, version 4.0, page 16.
NEW QUESTION 5
In a sprint planning, the product owner presents a user story written on a card. The team starts having a discussion with the product owner to get an understanding on how the software should work.
The user story written on the card is:
"As a customer, I want to subscribe to the mailing list so that I can receive the latest deal in an email."
By applying the 3C concept, which ONE of the following statements is CORRECT?
- A. Conversation should include the acceptance criteria discussion.
- B. The card should contain requirements not the user story.
- C. Product owner has written a user story and confirmation is not needed.
- D. The conversation is not required and the team should start developing.
Answer: A
Explanation:
The 3C concept of user stories consists of three elements: card, conversation, and confirmation12. The card is a written description of the user story that captures the essence of the feature or functionality from the user’s perspective. The conversation is a dialogue between the product owner and the development team to clarify the details, assumptions, and expectations of the user story. The confirmation is a set of criteria or tests that verify that the user story is implemented correctly and meets the user’s needs12. Therefore, by applying the 3C concept, the correct statement is A, as the conversation should include the acceptance criteria discussion. This will help the team to understand the scope, priority, and value of the user story, as well as the conditions of satisfaction that the product owner expects12. The other statements are incorrect, as they violate the 3C concept. Statement B is wrong, as the card should contain the user story, not the requirements. The user story is a brief and informal way of expressing the user’s goal and benefit, while the requirements are more detailed and specific descriptions of how
the software should work. The requirements can be added later as part of the conversation or confirmation12. Statement C is wrong, as the product owner has written a user story, but confirmation is still needed. The confirmation is a vital part of the 3C concept, as it ensures that the user story is testable, measurable, and verifiable. The confirmation also helps to avoid ambiguity, misunderstanding, or disagreement between the product owner and the development team12. Statement D is wrong, as the conversation is required and the team should not start developing without it. The conversation is an essential part of the 3C concept, as it allows the team to ask questions, share ideas, and collaborate with the product owner to refine the user story and reach a shared understanding. The conversation also helps to identify the dependencies, risks, and assumptions that may affect the implementation of the user story12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 2.2.1, page 16-17; Effective User Stories - 3C’s and INVEST Guide2, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION 6
You are working in a team preparing a bank loan application. Your task is the preparation of acceptance tests for the following user story:
"IF a customer needs a loan for less than 50,000 Euros and they have made repayments regularly (without any delay) and the customer's monthly income is more than 3000 Euros for the last year, THEN the bank will accept the loan request; in other cases, the bank will not accept the request. A customer assistant is responsible for preparing data for approval but the approval is done by the bank manager."
Which of the following test cases can be treated as acceptance test criteria for the above user story?
1) As a customer assistant I can log in to the system and check the history of the customer account for the last year.
2) As a customer assistant I can log in to the system and check the history of the customer debts and repayments.
3) As a customer assistant I can log in to the system and change my password.
4) As a bank manager I can log in to the system and receive the information of all requests waiting for approval.
5) As a bank manager I can log in to the system and decide whether to approve a loan for a customer.
6) As a bank manager I can log in to the system within 10 seconds.
- A. Acceptance test criteria are 1, 2, 3 and 6
- B. Acceptance test criteria are 1, 3, 4 and 5
- C. Acceptance test criteria are 2, 4, 5 and 6
- D. Acceptance test criteria are 1, 2, 4 and 5
Answer: D
Explanation:
Acceptance test criteria are the conditions that a user story must satisfy to be accepted by the customer or the stakeholder. They are usually derived from the user story and its acceptance scenarios, and they should cover the functional and non-functional requirements of the user story. Acceptance test criteria should be clear, concise, testable, and agreed upon by the team and the customer or the stakeholder.
In this case, the user story describes the business rule for approving a loan request based on the customer’s income, repayment history, and loan amount. The user story also specifies the roles of the customer assistant and the bank manager in the process. Therefore, the acceptance test criteria should verify that the user story is implemented correctly and that the system behaves as expected for different scenarios and inputs.
The following test cases can be treated as acceptance test criteria for the above user story:
✑ As a customer assistant I can log in to the system and check the history of the customer account for the last year. This test case verifies that the customer assistant can access the system and view the customer’s income information, which is one of the factors for approving the loan request.
✑ As a customer assistant I can log in to the system and check the history of the customer debts and repayments. This test case verifies that the customer assistant can access the system and view the customer’s repayment history, which is another factor for approving the loan request.
✑ As a bank manager I can log in to the system and receive the information of all requests waiting for approval. This test case verifies that the bank manager can access the system and see the list of loan requests that have been prepared by the customer assistant, and that the system provides the necessary information for each request.
✑ As a bank manager I can log in to the system and decide whether to approve a loan for a customer. This test case verifies that the bank manager can access the system and perform the approval action for a loan request, and that the system applies the business rule correctly and updates the status of the request accordingly.
The following test cases cannot be treated as acceptance test criteria for the above user story:
✑ As a customer assistant I can log in to the system and change my password. This
test case is not related to the user story, as it does not verify any of the functional or non-functional requirements of the user story. It is a generic test case that applies to any user of the system, not specific to the customer assistant role or the loan approval process.
✑ As a bank manager I can log in to the system within 10 seconds. This test case is
not related to the user story, as it does not verify any of the functional or non-
functional requirements of the user story. It is a performance test case that applies to any user of the system, not specific to the bank manager role or the loan approval process.
References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 2.3.1, pages 15-16; ISTQB® Glossary of Testing Terms2, version 4.0, pages 2 and 3.
NEW QUESTION 7
Which of the following activities are done in release planning?
1) Identifying testable user stories with acceptance criteria.
2) Elaborating the user stories into tasks.
3) Prioritizing the user stories.
4) Creating acceptance tests for the user stories.
5) Analyzing risks for each of the user stories.
6) Performing high level estimation for the release.
- A. Activities 1, 4 and 6
- B. Activities 2 and 4
- C. Activities 2, 3 and 5
- D. Activities 1, 3 and 6
Answer: D
Explanation:
Release planning is a process of defining the scope and timeline for an iterative or incremental product development project. It is used in agile or hybrid projects where a mid- to long-term planning of the product or system development or integration is required12. Release planning involves the following activities:
✑ Identifying testable user stories with acceptance criteria. User stories are short descriptions of the features or functionalities that the customer or user wants from the product. Acceptance criteria are the conditions that must be met for the user story to be considered done and acceptable. Identifying testable user stories with acceptance criteria helps to define the scope and quality of the release13.
✑ Prioritizing the user stories. User stories are prioritized based on the value they deliver to the customer or user, as well as the dependencies, risks, and costs associated with them. Prioritizing the user stories helps to determine the order and frequency of the releases13.
✑ Performing high level estimation for the release. High level estimation is a technique to estimate the effort, time, and resources needed to complete the user stories in the release. High level estimation can be done using various methods, such as analogy, expert judgment, planning poker, etc. Performing high level estimation for the release helps to set realistic and achievable goals and deadlines13.
Therefore, activities 1, 3 and 6 are done in release planning. Activities 2, 4 and 5 are done in iteration planning, which is a more detailed and short-term planning of the work to be done in each iteration or sprint13. References: 1: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.2, Fundamental Agile Testing Principles, Practices and Processes1; 2: Agile Release Planning in Hybrid and Agile Projects4; 3: How to Create an Agile Release Plan5
NEW QUESTION 8
Which of the following is NOT a statement of value from the Agile Manifesto?
- A. Working software over comprehensive documentation
- B. Processes and tools over individuals and interactions.
- C. Responding to change over following a plan.
- D. Customer collaboration over contract negotiation.
Answer: B
Explanation:
The Agile Manifesto is a declaration of four values and twelve principles that guide the Agile software development approach12. The four values of the Agile Manifesto are12:
✑ Individuals and interactions over processes and tools
✑ Working software over comprehensive documentation
✑ Customer collaboration over contract negotiation
✑ Responding to change over following a plan
These values emphasize the importance of human collaboration, working product, customer feedback, and adaptability over rigid processes, extensive documentation, fixedcontracts, and predefined plans. The values do not imply that the items on the right are not important, but rather that the items on the left are more important and should be prioritized.
Therefore, the statement that is NOT a value from the Agile Manifesto is B, as it contradicts the first value of the Agile Manifesto. The correct statement should be “Individuals and interactions over processes and tools”. References: ISTQB Foundation Level Agile Tester Extension Syllabus1, page 10; ISTQB Agile Tester Sample Exam2, question 1.
NEW QUESTION 9
Which of the following statements about a test charter are CORRECT?
1) It is used mainly in exploratory tests.
2) It is used to monitor a test process.
3) It may make reference to user stories.
4) It contains notes taken during a test session.
5) It is used to outline the company test policy.
- A. 1, 2, 5
- B. 2, 3, 4
- C. 2, 4, 5
- D. 1, 3, 4
Answer: D
Explanation:
A test charter is a document that describes the scope, objective, and approach of an exploratory testing session. It is used mainly in exploratory tests to guide the tester’s actions and record the findings. A test charter may make reference to user stories, requirements, risks, or other sources of information that are relevant to the testing mission. A test charter also contains notes taken during a test session, such as test ideas, test results, bugs, issues, and observations. A test charter is not used to monitor a test process, as it is not a formal metric or report. It is also not used to outline the company test policy, as it is specific to a particular test session and context. References: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.2.3, page 18; ASTQB Agile Tester Certification Resources, Section 2.2.3, page 18; How to Write an Exploratory Test Charter, Creating an Exploratory Testing Charter, What is Exploratory Testing?.
NEW QUESTION 10
What is the definition of agile software development?
- A. Testing carried out informally where no formal test preparation or execution takes place, no recognized test design technique is used and there are no expectations for results.
- B. A group of software development methodologies based on iterative incremental development with self-organizing cross-functional teams who cooperate to define requirements and to implement the solution.
- C. A framework to describe the software development lifecycle activities from requirements specification to maintenance where test planning of the various test levels is done as soon as the test basis is ready
- D. A way of developing software where the test cases are developed, and often automated, before the software under test is developed.
Answer: B
Explanation:
Agile software development is a term that encompasses a group of software development methodologies that are based on iterative incremental development, where requirements and solutions evolve through collaboration between self-organizing cross- functional teams. Agile methods promote adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourage rapid and flexible response to change. Some examples of agile methods are Scrum, Extreme Programming (XP),
Kanban, and Lean Software Development. References:
✑ : ISTQB® Foundation Level Agile Tester Syllabus, Version 2014, Section 1.1.1
✑ : ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 1, Section 1.1.1
NEW QUESTION 11
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
- A. Having at least once a day an automated build and test process that detects integration errors early and quickly.
- B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
- C. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
- D. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.
Answer: C
Explanation:
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole-team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone’s responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits. The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole-team approach does not reduce the involvement of business representatives, but rather increases it. Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories - 3C’s and INVEST Guide4, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION 12
Which of the following sentences related to Risk-based testing is CORRECT?
- A. Risk-based testing fits well in Agile development processes, as risks are analyzed twice- during release and iteration planning.
- B. Risk-based testing does not fit well in Agile development processes, as short iterations mandate short test times.
- C. Risk-based testing does not fit in Agile development processes, as each iteration focuses on limited parts of the product.
- D. Risk-based testing fits well in Agile development processes, as risks are easy to identify when the work is divided into user stories.
Answer: D
Explanation:
Risk-based testing fits well in Agile development processes, as risks are easy to identify when the work is divided into user stories. User stories are short descriptions of features or functionalities that are valuable to the customers or users. They help to define the scope and priority of the work in each iteration. By breaking down the work into user stories, the Agile team can identify the potential risks associated with each story, such as technical complexity, business criticality, or user feedback. The team can then prioritize the testing effort based on the risk level of each story, ensuring that the most important and risky features are tested first and thoroughly. Risk-based testing also helps to optimize the testing time and resources, as the team can focus on testing the most relevant aspects of the software, rather than testing everything equally. References: ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.2, page 181; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.2-1, page 92
NEW QUESTION 13
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